Legend of the ORMR
Work Type: Unreal 2004 Modification | My Role: Lead Artist
Screenshots
Trailer
As featured in several publications including Gamestar magazine, Legend of the Ormr is a total modification for Unreal Tournament 2004. The game is a 3rd person action / racing game involving flying mechanical dragons. Players fly their dragons around the free roaming maps trying to collect as many checkpoints as they can, whilst also harassing their opponents by slowing, stunning and disorientating them by using their dragon attacks.
Once a player has collected the necessary amount of checkpoints to become the unassailable victor, the map ends and randomly switches to one of the 4 playable maps:
Islands – (2-4 players)
Village – (4-6 players)
Canyon – (6-8 players)
Castle – (2-4 players)
This game was primarily created as a multiplayer game, but we have also provided a single player prototype where you can upgrade your dragon at the start of a map and play against some basic AI bots. Although multiplayer is recommended.
As lead artist for this project I was in charge of all art production and implementation of the project including:
*In charge of a six man art team.
*Game Hud
*Visual style and presentation of game.
*Custom Character Models, Assets, Textures, Rigs & Animations
*Setting up successful art workflow
*Teaching Art team texturing, animation and rigging methods.